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Unreal engine 4 level streaming3/9/2023 If this does interest you, post a comment letting me know. I hoping a few people will be interested enough to try it out and either break it or confirm it works. We’re currently using it in Ground Branch to stream in a single level and it seems to work fine, both in packaged and non-packaged builds. I’ve already created a pull request for the Victory Plugin and annoyed Rama about it, so hopefully it’ll be in there soon. Once replicated to a client, I created a function that takes the info from the struct, create a level streaming object, add it the clients StreamingLevels and makes it visible etc.Įnd result - loading a level at runtime on the server and having it appear on a client. I created a simple Blueprintable struct to hold the info from a Load Level Instance - which includes the unique name of the instance - that can be replicated to clients. Recently I found a solution, thought I’d share. In the past, I had issues in the past trying to dynamically streaming levels that work with multiplayer.
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